Friday, June 20, 2014

VIST 305 - Render Shot Progression

These renders are part of the opening sequence of GEOLUSIONS.

It's the top view of a roughly hexahedral polygon shape. I rigged the six polygon faces to open up towards the camera. They reveal a single face that is set with a glowing, incandescent Maya surface material. The faces fold back and the viewer will see the 3D set shape (codename: Crunchwrap Supreme). The Crunchwrap will slowly morph into a sphere for the next part of the animation.

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