Modeling
- Spaceferatu: 3D animatic version - 8h
- Spaceferatu: final version - 16h
- Sculpt vizimes, blendshapes
- Space ship - 4h
- Alien: 3D animatic version - 4h
- Alien: final version - 8h
- Big Alien: 3D animatic version - 4h
- Big Alien: final version - 8h
- Environment (rocks, landscape)
- 3D animatic version - 4h
- final version - 16h
- Bat
- animatic version -2h
- final version - 8h
Rigging
- Python build - 12h
- Spaceferatu, basic (fk, ik, spine, basic controls) - 1h
- Spaceferatu, facial - 6h
- Spaceferatu, final - 4h
- Space Ship - 1h
- Alien, basic - 2h
- Alien, facial - 4h
- Alien, final - 4h
- Big alien, basic
- Big alien, final
- Bat - 6h
Animation
- Blocking - 8h
- 3D animatic - rough animation pass - 12h
- Refine animation - 18h
- Final animation - 18h
- Bat - wing flapping cycle - 4h
Surfacing
- Environment: landscape, rocks, sky box, matte paintings - 8h
- Spaceferatu - 6h
- Space ship - 4h
- Alien - 4h
- Big Alien
FX
- Dust/particles - 8h
- "Multiple Bat Mode" effect - 8h
Lighting
- Image-based lighting - 4h
- Get HDR
- Lighting tests - 8h
Rendering
- Low-sample tests - 8h
- Deal with bugs, technical issues - 12h
- Render final, full-res, high-sample version - 8h
Sound
- Soundtrack - 8h
- Voice recording, editing - 2h
- Ambient - 2h
Comp/Post
- Nuke: - 8h
- Zdepth - fog, atmosphere
- Depth of field
- Color correct
- Color bleed/ color effects
BIG QUESTION: Can I do all this in one semester?
Software
- Autodesk Maya 2015 (Viz Lab)
- Adobe Photoshop
- Mudbox/Z Brush (Viz Lab)
- Houdini (Viz Lab)
- Nuke (Viz Lab)
- Adobe Premiere
- Adobe After Effects
- Audacity
SCHEDULE OF TASKS - 13 weeks remaining
- 12 - 18 SEPT
14/09/2016 Budgeting/Schedule - 19 - 25
Refined set,char, color des
Refined storyboard + animatic - 26 SEPT - 1 OCT
28/09/2016 PRE-PRODUCTION PHASE FINISHED - 3 - 8 OCT
Modeling for 3D animatic
Scene setup/set dressing - 10 - 15 OCT
Rough Surfacing
Basic Rigging
Final models
Rough 3D animatic - 17 - 22 OCT
Rough 3D animatic
Final models - 24 - 29 OCT
Final rigs
Facial rig - 31 OCT - 5 NOVFinal rigs
"Multiple Bat Mode" - rigging, fx
Refine surfacing - 7 - 12 NOV
Lighting - image based - 14 - 19 NOV
Final animation - 21 - 26 NOV
Final animation - 28 NOV - 3 DEC
Final animation
Test renders/technical issues
Begin comp work
Final renders - 5 - 7 DEC
Comp/post
07/12/2016 FINAL PROJECT DUE
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