Meet Silas, the biggest ignoramus this side of the Mississippi: "Wull the details're mighty fuzzy but I kin remember a'wadin' down in yonder gater-infested swamp on accounta I had me a sore hankerin' fer some frawg legs...*hillbilly chuckle*"
PROJECT 03: BLEND SHAPE INTERPOLATION FOR CG FACE MODEL
I modeled two more expressions for CG Kronk and made an animation showing interpolation between parameterized facial expressions.
Since the face, teeth, and eyebrows are made up of separate geometry groups, I defined several blend shape deformers by adjusting the shapes' topology on the shape component level. Then I created a controller object with attributes connected to the blend shapes for the face, eyebrows, and teeth for each expression:
This technique allowed me to essentially parameterize the entire expression, regardless of how many geometry groups were involved, via a relatively high-level animation control. Further parameterization efforts could include lower-level controls such as for eyebrows, eyes, iris/pupil dilation, mouth, ears, etc.
Project 02: Static iterative polygon mesh
Kronk from Disney's Emperor's New Groove seemed like a good choice for a simple, static polygonal face model. This is literally the first face model I've ever made.